MvK — back to home
Rendered sneaker concept

05

Other Work

Drawing, Photoshop, Vizcom and Gravity Sketch

Various

A curated collection showcasing visualisation skills, including drawing, Photoshop, Vizcom and Gravity Sketch.

01Drawings

Sketching to think.

From shaded primitives and cross sections to system maps and marker renders: drawing is how I explore form before anything goes digital.

Marker-rendered cube, cylinder, cone and tubes in orange and blue
Primitives: light, shadow and reflection
Cross-section studies of a car seat and headphones
Cross sections · create your own
Cross-section sketches of AR glasses with a user interface
Cross sections · AR glasses
Blue marker rendering of a toaster
Marker rendering
Toaster sketched in construction lines next to a red marker rendering
From construction to render
Blue marker rendering of a rounded product with a black strap
Product rendering
Constructive line sketches of a handheld tool
Constructive sketching · complex forms
System map sketch of a station with arrows and icons
System mapping with arrows and icons
Sports car sketch with orange marker highlights
Car sketch
Sports car sketch over an orange background
Car sketch

02Photoshop

Selling the idea.

Digital rendering and composition in Photoshop, from a product render to a full sneaker advert.

GravityX sneaker advert: a red and black shoe in front of a basketball player
Photoshop render of a blue heat gun on a dark background
Photoshop-rendered blue, brown and purple primitive shapes

03Gravity Sketch

Sketching in 3D space.

Designing directly in VR with Gravity Sketch: sneakers from line to colour, and chairs explored as volumes rather than views.

Gravity Sketch sneaker with purple surfaces over black 3D lines
Gravity Sketch studies: sneaker line drawings, a coloured shoe, a rendered sneaker and three chairs

04Project Lightning

Rough sketch, fast render.

Rapid iteration through rough sketches and AI. A quick line drawing becomes a set of rendered variations in minutes, so the direction can be judged on form, not on rendering time.

Rough line sketches of an SUV from several angles
Rough sketches
Rough line sketch of the SUV
AI render of the same SUV in silver
SketchAI render

Same lines, new layer

The render keeps the sketch's proportions and stance. Drag across to compare them.

Ten directions

Each regeneration explores a new colour, surface or light treatment on the same design. Click through them.

AI render variation 1 of the Project Lightning SUV
Variation 1 / 10
Gravity Sketch line drawings of the SUV from front and three-quarter views
Finding proportions and design ideas through VR
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